更新日志
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AutoSplashPot is back!
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Renamed AutoSplashPot to AutoPotion.
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Changed the category of AutoPotion from “Other” to “Combat”.
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Improved the description of AutoPotion and its settings.
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Removed the “Ignore screen” checkbox in AutoPotion.
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AutoSoup is back!
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Improved the description of AutoSoup and its settings.
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Removed the “Ignore screen” checkbox in AutoSoup.
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CameraNoClip is back!
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CaveFinder is back!
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CaveFinder now works by highlighting caves in red.
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GhostHand is back!
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Renamed GhostHand to HandNoClip.
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HandNoClip now supports multiple different blocks at the same time.
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HandNoClip’s blocks can now be changed through its settings, without requiring a command.
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.ghosthand
will not be added back, as it’s now obsolete. -
.jump
is back! -
.invsee
is back! -
Criticals is back!
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Renamed Criticals’ “Jump” mode to “Mini Jump”.
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Added A “Full Jump” mode to Criticals that actually performs a normal jump.
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Criticals will now display its mode in the HackList.
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BowAimbot is back!
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Added a “Priority” setting to BowAimbot.
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Added filters to BowAimbot.
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Added crossbow support to BowAimbot.
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MassTPA is back!
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Throw is back!
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Added an “Amount” slider to Throw.
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.throw
will not be added back, as it’s now obsolete. -
.potion
is back! -
Improved some of
.potion
’s error messages. -
.repair
is back! -
AutoSword is back!
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AutoSword will now switch to a weapon as soon as you are looking at an entity, rather than waiting until you attack it.
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Added a “Priority” setting to AutoSword. Determines whether AutoSword will choose a weapon with high damage (axe) or high speed (sword).
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Added a “Switch back” checkbox to AutoSword. Determines whether or not AutoSword will switch back to the previously selected slot after switching to a weapon.
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Added a “Release time” setting to AutoSword: Determines how long AutoSword will hold on the weapon after selecting it. Default: 10 ticks (0.5 seconds)
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NoHurtcam is back!
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NoWeather is back!
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InstantBunker is back!
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Added error messages to InstantBunker (e.g. if you are not holding blocks).
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InstantBunker will now make you jump in order to build the bunker properly. (It’s 3 blocks tall and the game now understands that you can’t reach the third layer without jumping. If you are standing in a 2 blocks tall space, the third layer will not be built.)
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NameProtect is back!
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NameTags is back!
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NoClip is back!
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NukerLegit is back!
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SpeedNuker is back!
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Fixed Trajectories not calculating the trajectory of crossbows correctly.
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Fixed a crash when typing “.give @p …”.
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Fixed MultiAura not being disabled automatically when using other Killauras.
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Fixed different Nukers not disabling each other.
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Fixed KillauraLegit trying to disable itself while getting enabled, causing it to attack things while it’s supposed to be off.
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Double-checked that this release works in 1.14.4 too.
Working Features
Please keep in mind that this is just a pre-release! It doesn’t (yet) have all of the features of Wurst 7, or all of the features of Wurst 6. Only the following features are included in this version:
GUIs:
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Window-based ClickGUI (which you can open by pressing Right CTRL).
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Navigator (which you can open by pressing Right Shift).
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TabGUI will be added back in later pre-releases.